ProcGen: Playing with Color
June 11th, 2018
Welcome back to my series on procedural content generation. Today we are going to learn how to play with color. Generating textures is great, but it's so much better when we can generate new color schemes to go with our textures. First, however, we need to do a little clean up.
ProcGen: Gradients and Lerps
June 7th, 2018
We've built a lot of stuff so far. In part one we built some tools and noise. In part two we created patterns with sine waves, then mixed them with noise. However, so far our images are essentially black and white, or occasionally hard coded to a particular color like red. Today we're going to lerp through some colors. Don't worry, I'll explain that this means in a minute.
ProcGen: Sine Waves
June 6th, 2018
Now that we've got a little toolkit from part 1, let's draw a simple sin wave. As you may recall from your trigonometry, the sin function goes from -1 to 1. It also loops forever. That's going to be very handy.
Procedural Generation Challenge
June 6th, 2018
Thanks to a project I'm doing at work I started reading a book on procedural content generation. ProcGen (as apparently the cool kids call it) is all about creating interesting systems with randomness, which inevitably brings up texture generation, which brings up Perlin Noise, one of the most useful sources of randomness.
Getting Started with NodeJS and Thrust
December 16th, 2014
Node Streams are Awesome
June 25th, 2014
I’ve been using Node JS off and on for the past few years, ever since we used it in webOS, but I’ve really gotten to go deep recently. As part of my learning I’ve finally started digging into Streams, perhaps one of the coolest unknown features of Node.